![]() ![]() For a short period, the only way Carrara users could get the patch was through other internet sites or Carrara interest groups in different places on the web.Īround the year 2000, when MetaCreations was divesting itself of most of its products, it sold Carrara to a new company named Eovia, founded by former employee Antoine Clappier. They soon released a patch for the code, then afterwards stopped support of the package. MetaCreations released version 1.0 of Carrara with significant bugs. Now owning two 3D graphics programs, MetaCreations decided to merge Ray Dream and Infini-D into one application, giving it the new name Carrara. Around the same time, another 3D graphics program, named Infini-D, was acquired from Specular International. The combination of the two companies was given the new name MetaCreations. Fractal Design was in turn acquired by MetaTools (developer of Bryce and KPT) shortly thereafter. In 1996, Ray Dream, Inc., was sold to Fractal Design Corporation (then the developer of Corel Painter and Poser). In the years that followed, Ray Dream Studio became a successful product having at one time over 200,000 users. Two years later, the first version of their new 3D graphics program, which they named Ray Dream Studio, was released. The history of Carrara started in 1989 when a group of individuals founded Ray Dream, Inc., with the idea of creating graphic software for the new Macintosh computers with color displays. In addition to its native renderer, the program is also integrated with external 3rd party renderers LuxRender and Octane.Ĭarrara is considered to be comparatively easy to learn and use. It is further supported by a number of 3rd party plug-ins and add-ons. Carrara is compatible with Poser and Daz Studio formats of 3D figures and props. Carrara is now owned and developed by Daz 3D. The software is also capable of dynamic hair and fur simulations, particle effects, soft body and rigid body dynamics. Carrara is a full-featured 3D computer graphics application featuring figure posing and editing, as well as nature modeling, in addition to traditional modeling, animation, texturing and rendering.
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